Feat: Quick access to edit the macro that spawned some type of UI

I just thought of another way to implement this:

Using one of the ExecutingMacro tokens plus a Go to macro action.

That way, in the case of a User Input Prompt, you could create a Go to executing macro button and use an if condition to run it if pressed.

But I don't think there is a Go to macro action. Maybe using the name + traversing the Editor's menu items??

I searched through the forum and I need to read through these (the answer might already be there):